Patch 65.4 is LIVE
Sept. 16, 2022 announcement
The patch is LIVE!
The crux of today’s update is the updated anti-cheat and changes in the Blueprint economy.
Anti-cheat update was our top priority as the abundant reports about cheaters in the game had us very worried. It took us some time to update it due to technical difficulties we had to overcome.
And as promised, the crafting cost reduction has arrived. We’ve decreased the crafting cost to 300 Blueprints. We think this is a fair price, considering the game economy's intricacies.
“Why did it take you the whole week to come down with this critical change?” you may ask. Our key concern was to prevent a situation when some players would have enough Blueprints to craft a lot of new weapon modifications at the start of the next season. And we think we’ve found the middle ground: to ensure a level playing field for all players for each new season, we are introducing a limit on how many Blueprints players can accumulate without spending them on crafting. This limit is set to 700 (No worries: if you already amassed 700+ Blueprints, the difference won’t disappear. You can use all you have, but you won’t get more until you have spent some, and their number is below 700). Basically, it means that anyone will be able to craft a maximum of two weapon modifications off the bat at the start of a new season. To get more, you will have to earn them by playing. Kindly beware of the known issue: there is no UI visualization for the Blueprint accumulation cap. This issue will be fixed in Release 66 scheduled to come in a couple of weeks.
We hope this change will kill two birds with one throw: less grinding to get weapon modifications and fair play in each new season.
And another significant change is bug fixes for a number of game tasks.
Let us once again express our gratitude for providing us with important feedback, indispensable in our efforts to make the game better!
Oh, and we added more server territories.
See all the changes in the patch notes.