Update R75: Season Delta

June 20, 2023 update

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Hi there!


Season Delta is finally here along with interesting changes and improvements in Update R75.



SEASON DELTA


Please welcome a new game season: Season Delta. As always, complete new tasks and get your cool rewards.



CRAFTING STATION


Weapon modifications that you crafted during the previous seasons have been split into two separate entities: the weapon perks and the weapon skins, while the weapon modification as a combination of a weapon perk and unique visuals is a thing of the past. That means that now you can apply the perk to the base weapon with or without any skin. It also means that from now on the crafting station will provide a random weapon perk, not a weapon modification. In Season Delta, in addition to all the previous season's perks, the crafting station furnishes 7 new perks bundled with either epic or legendary weapon skins.


  • Range Boost perk for the XM-27 Pacifier bundled with the Pacifier Shatterline weapon skin: a 10%-increase in damage beyond the effective range.
  • Sprint-to-Fire Boost perk for the Lupara Compatta bundled with the Lupara Renaissance weapon skin: the sprint-to-fire delay is reduced by 15%.
  • Precision Damage Boost perk for the Berlington TAC bundled with the TAC Antique weapon skin:  precision damage is increased by 10%.
  • Magazine Boost perk for the Tornado bundled with the Tornado Mural weapon skin: 5 additional ammo in the magazine.
  • Speed Boost perk for the Z-940 Drachen bundled with the Drachen Renaissance weapon skin: 15% faster sprint-to-fire transition and 5% faster aiming down sights speed.
  • ADS Boost perk for the Presarm VX-7 bundled with the VX-7 Bloodstream weapon skin: the movement speed while aiming is increased by 10%.
  • ADS Boost perk for the SAG-8 Reaper bundled with the Reaper Renaissance weapon skin: the movement speed while aiming is increased by 15%.


EXPEDITION


  • Upon successful extraction, your weapons, abilities, and a random perk of the highest rarity will be stashed for use on your next Expedition. This extracted gear is available in a special extraction stash deployed near the LZ at the session start. The items in the stash are replaced with newly extracted ones next time.
  • Bi-directional zip lines were added across the map.
  • The spawn rate of the Lightning Anomaly decreased considerably.
  • The movement speed with the Tactical Kukri increased.
  • Many a player stumbled upon the issue that two or three players couldn't use the supply drop simultaneously: if several players pressed "E" at the same moment, only one could successfully open the box. We improved this logic, and now all players can open the box at the same time. Overall, the vast majority of issues with non-working supply bins were fixed.
  • Improved matchmaking for Expedition. On the Expedition Mode info screen, you can tell the matchmaking system that you want to play with players interested in the same aspects of the game as you, choosing among specific threat levels and dungeons as search criteria. The matchmaking system will try to match you with like-minded players. The Expedition Mode info screen also features an updated rewards list.
  • At threat level 3 or more, you may encounter a modified Glasshead enemy.
  • Improved visuals, animation, video, and sound effects for various activities.
  • We fixed a critical issue in Expedition which caused many boss encounters never to spawn. Therefore, the variability of boss encounters will increase substantially after the fix.
  • The activities rewards were rebalanced in accordance with the time spent to complete the activity. While the Red Salt amount decreased, so did the cost of calling a supply drop and the decontaminator use. The Red Salt rewards from secret stashes also decreased, but the salt/seasonal xp conversion ratio increased five-fold.


GAMEPLAY


Pill's drone's resurrection algorithm was improved. Before, the drone always resuscitated the closest fallen friendly. Now it checks for enemies and whether they have an open line of sight to the friendly in need of revival and then resuscitates the friendly whom it calculated the safest for revival.


Malva's Pinscher Drone will teleport to its owner if the distance between them exceeds 70 meters or if it cannot get to its owner, excluding the situation when Malva is on a zip-line.  



MISCELLANEOUS


Social panel improvements:

  • The "Leave Squad" button was added to the squad submenu.
  • Pop-up messages for the squad leader and squad members after when they want to exit the game session, offering the leader to leave the game with the squad, alone, or cancel, and offering a squad member to either leave the squad or cancel.
  • A new notification bubble on the social button (the one under your name badge to the right) that indicates a new friend or squad invitation.
  • A search field under your friends submenu.
  • Squad list sorting was introduced. Now you will see your squad leader on top, then yourself, and then all other squad members.
  • Squad Requests and Friend Requests categories were added.


Ten new instant awards:

  • Facepalm: activate your ultimate, but fail to score any kills (doesn't work for Malva).
  • Sneaky Kill: As Brisa, perform 2 kills in PvP or 5 in PvE while cloaked.
  • Trapped & Bound: As Brisa, perform a kill with the Glass Mine.
  • Healing Vibes: As Malva, restore 50 hitpoints in PvE or 25 in PvP with the Healing Station.
  • Bite, Boy: As Malva, get 10 PvE or 3 PvP pinscher drone kills.
  • Ram Bam Bam: As Ram, perform 1 gravity strike kill in PvP or 5 in PvE.
  • Thunderclap: As Ram, perform 5 ultimate kills in PvP or 10 in PvE.
  • Robo-Nurse: As Pill, perform 2 revives with the drone in PvP or 5 in PvE. Self-resurrects do not count.
  • All-Seeing Eye: As Orbit, detect 3 hostiles in PvP or 6 in PvE with a drone.
  • Mr. Hyde: As Orbit, kill 4 enemies with the ultimate in PvP or 8 in PvE.


Other important changes:

  • New players will never be added to an ongoing match.
  • Game Store improvement: after purchasing a bundle, you can now view and equip the bundle items on your operatives and weapons without leaving the bundle screen.
  • When your weapons or characters reach their maximum progression level, the progress bar in the Armory and on the Operatives screen will have "MAX" written on its right end to inform you that your weapon or operative is maxed out.
  • Sounds in the PvP Domination mode were improved and became louder. We also improved the sliding sound effects and added ambient sounds in the Barracuda PvP map.
  • Players who are launching Expedition and haven't completed the Intro Mission will be prompted by a one-time pop-up message to play it before plunging into Expedition.



BUG FIXES


  • Fixed game crash at the Research Station encounter cinematic in Expedition.
  • Fixed issue in Expedition where a player could get loot from a supply drop multiple times.
  • Fixed issue in Expedition where a regular supply box appeared at the Strafer Outpost instead of a gold one.
  • Fixed issue in Expedition where unpicked items from a previously opened supply box would reappear in the next supply box if the next one was opened for the second time.
  • Fixed issue in Expedition where players could not get the Gomorrah weapon from the Chosens' stash.
  • Fixed audio issues during Expedition's Sample Extraction encounter.
  • Fixed issue where the Expedition: Butcher task could be completed in any PvE mode, not Expedition exclusively.
  • Fixed issue in Expedition's Horror Maze where the player caught by the Chaser was teleported to the spawn point even if the Chaser had been killed by a teammate.
  • Fixed issue in Expedition where Malva's Pinscher Drone attacked AIs affected by the Strife perk.
  • Fixed issue in Expedition with incorrect physics of one of the rooftops in the village area.
  • Fixed issue in Expedition where a player could get to a non-playable area on top of the Strafer Vault and get stuck there.
  • Fixed issue in Expedition where a secondary objective could be activated during an active encounter with a sector boss.
  • Fixed issues in Expedition where a player could get stuck on the map.
  • Fixed multiple issues with Kite's remote mine. 1) We fixed the issue where it wouldn't detonate if pressing the remote button had been interrupted during the previous instance of the remote mine use. 2) We also fixed another issue with Kite's remote mine where the mine plant icon turned into the detonator icon and stayed this way when Kite was killed before he could trigger the mine and he spawned back into session. 3) And finally, we fixed the issue where the ability icon showed the detonation button instead of the ability cooldown progress if the mine had been destroyed mid-air right after being thrown.
  • Fixed issue with missing visual effects when an enemy was trapped in Brisa's mine.
  • Fixed issue where the Gardener AI could spawn invisible for the first time or become invisible after the player rejoined the session during the last checkpoint.
  • Fixed issue where an enemy operative could become invisible (entirely or partly).
  • Fixed issue with missing reload animation of the TWD X-Treme sniper rifle.
  • Fixed issue where an operative was hanging mid-air during the last cutscene of the Sunken Lab PvE episode.
  • Fixed issues with incorrect hand position on the Λ-1 Centurion equipped with the CLAW FP and GS CQBL-12M attachments.
  • Fixed issue with reload animation in the weapon inspection mode for the SAG-8 Reaper equipped with the GB-39M Handyman or Birusa-M attachments where the operative's hand didn't move at weapon reload.
  • Fixed issue where no inertia was applied to the dead body if the target had been moving before being killed.
  • Fixed issue with the Momentum Booster attachment for the XM-27 Pacifier assault rifle where it added bullets beyond the magazine capacity.
  • Fixed issue in the Border Control episode where some Seeker Mines were invisible and another issue where a player could get stuck in physics at the edge of the building at the beginning of the mission.
  • Fixed issue with the smoke grenade where the opponent could see the person who was exiting the smoke before the smoke effect dissipated for the person moving through the smoke.
  • Fixed issues on the Barracuda map where the water textures could flicker intensely in the dock area, where Malva's medkits fell under terrain when dropped into the stream, and where players could get to a non-playable area.
  • Fixed issue where the Captain Buzzkill task didn't count Orbit's drones.
  • Fixed issue for Strix and Ram where the weapon items changed from one to another when the player was moving forward and pressed the SHIFT and CTRL keys at the same time.
  • Fixed issue with the R60 Gevaudan shotgun where the weapon position on the screen was much lower in comparison with other shotguns.
  • Fixed issue where the longest kill streak and the most kills per session displayed zero values on the personal statistics screen.
  • Fixed issue with the personal statistics screen where statistics for some weapons didn't count correctly.
  • Fixed issue where the game could freeze on laptops when the player alt-tabbed out and back into the game run in the Fullscreen mode.
  • Fixed issue on the Escort map where the defender's spawn point near the tobacco shop could be easily camped.
  • Fixed issue on the CQB PvP map where a player could see through one of the shipping containers if standing close to it.
  • Fixed issue where the dash ability progress bar filled up faster than the operative could in fact use the ability.
  • Fixed issue with Ram character customization where players could not change headgear or face style if Skull Helmet or Shellguard Visor had been equipped before.
  • Fixed issue on the Nisida PvP maps where Orbit could get to a non-playable area using his dash ability.
  • Fixed issue where the Game Set & Match task could not be completed in the 3 vs 3 game mode.